Research Scientist, AI for Graphics and Gaming - New College Grad 2026
$168k - $265k • Remote • US, CA, Santa Clara
Posted 1d ago
Job Location
US, CA, Santa Clara
Tech Stack
Remote Work Policy
Fully remote
Categories
AI Research Engineer
About the job
NVIDIA is seeking world-class deep learning researchers to build the next generation of AI for graphics and gaming. This role focuses on step-change research that delivers undeniable user experience improvements, driving fundamental AI research into products used by millions. You will conduct cutting-edge research, train advanced models, prototype in real-time engines, and collaborate with product, driver, and hardware teams to bring innovative ideas to market. If you are passionate about deep learning, real-time graphics, and delivering transformative technology directly into games and graphics applications, this is an excellent opportunity.
Responsibilities
- Research and develop AI models to enhance real-time graphics quality, robustness, performance, and latency, enabling new interactive experiences like world models, LLM-driven gameplay, and AI-driven characters.
- Design and execute large-scale pre-training and post-training for foundation models in graphics and gaming, leveraging NVIDIA's GPU infrastructure.
- Build and manage data pipelines and datasets for foundation models and large-scale training, including synthetic data, in-engine captures, and real-world content.
- Develop and prototype models for real-time image, video, and 3D content generation within modern game engines and graphics frameworks.
- Create demonstrations that clearly illustrate player-visible benefits of developed models.
- Stay updated on AI and graphics research advancements and collaborate with cross-functional teams to integrate promising ideas into shipping features.
Requirements
- Currently pursuing a PhD in Computer Science/Engineering, Electrical Engineering, Applied Mathematics, or a related field (or equivalent experience).
- Demonstrated deep learning experience in image/video generation, graphics, computer vision, or related fields, with a strong grasp of core DL fundamentals.
- Hands-on experience training large models on multi-GPU clusters, building distributed training pipelines, and debugging at scale.
- Strong proficiency in PyTorch.
- Familiarity with GPU architecture, CUDA abstractions, and efficiency techniques (e.g., distillation, pruning, low-precision training/inference) is a plus.
- Background in graphics (e.g., rendering pipelines, game engines) and experience with generative models, neural rendering, or reconstruction is a plus.
- Proven track record of impactful research (e.g., publications, production features, widely used tools).
- Strong communication and collaboration skills for cross-functional teams.
Benefits
- Equity
- Benefits
